-- card: 2941 from stack: in.sf2 -- bmap block id: 0 -- flags: 0000 -- background id: 2687 -- name: -- part 1 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=9 top=114 right=168 bottom=107 -- title width / last selected line: 0 -- icon id / first selected line: 21493 / 21493 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: And your little dog ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 2 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=107 top=114 right=168 bottom=205 -- title width / last selected line: 0 -- icon id / first selected line: 21493 / 21493 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Auntie Em? ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 3 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=204 top=114 right=168 bottom=302 -- title width / last selected line: 0 -- icon id / first selected line: 21493 / 21493 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Bayoop ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 4 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=302 top=114 right=168 bottom=400 -- title width / last selected line: 0 -- icon id / first selected line: 21493 / 21493 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Bike bell ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 5 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=400 top=114 right=168 bottom=498 -- title width / last selected line: 0 -- icon id / first selected line: 21493 / 21493 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Get out of here ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 6 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=9 top=167 right=221 bottom=107 -- title width / last selected line: 0 -- icon id / first selected line: 21493 / 21493 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Hubba ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 7 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=107 top=167 right=221 bottom=205 -- title width / last selected line: 0 -- icon id / first selected line: 21493 / 21493 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: I cant go ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 8 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=204 top=167 right=221 bottom=302 -- title width / last selected line: 0 -- icon id / first selected line: 21493 / 21493 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: I'll get you ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 9 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=302 top=167 right=221 bottom=400 -- title width / last selected line: 0 -- icon id / first selected line: 21493 / 21493 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Kiss ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 10 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=400 top=167 right=221 bottom=498 -- title width / last selected line: 0 -- icon id / first selected line: 21493 / 21493 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Scream ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 11 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=9 top=220 right=274 bottom=107 -- title width / last selected line: 0 -- icon id / first selected line: 21493 / 21493 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Top Cat ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 12 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=107 top=220 right=274 bottom=205 -- title width / last selected line: 0 -- icon id / first selected line: 21493 / 21493 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: We're not in Kansas ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 13 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=204 top=220 right=274 bottom=302 -- title width / last selected line: 0 -- icon id / first selected line: 21493 / 21493 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Witch laugh ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 14 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=302 top=220 right=274 bottom=400 -- title width / last selected line: 0 -- icon id / first selected line: 21493 / 21493 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Witch music ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 15 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=400 top=220 right=274 bottom=498 -- title width / last selected line: 0 -- icon id / first selected line: 21493 / 21493 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Woody ----- HyperTalk script ----- on mouseUp get the name of me delete word 1 of it delete word 1 of it put it into myname put "PLAY" && myname into myname set hilite of me to TRUE do myname wait until the sound is "done" set hilite of me to FALSE end mouseUp -- part 16 (button) -- low flags: 00 -- high flags: A004 -- rect: left=96 top=278 right=334 bottom=167 -- title width / last selected line: 0 -- icon id / first selected line: 32670 / 32670 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Play 'em all ----- HyperTalk script ----- on mouseUp repeat with count=1 to 15 get the location of button count click at it wait until the sound is "done" end repeat end mouseUp -- part 17 (button) -- low flags: 00 -- high flags: A004 -- rect: left=166 top=278 right=334 bottom=237 -- title width / last selected line: 0 -- icon id / first selected line: 14767 / 14767 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: About sfx... ----- HyperTalk script ----- on mouseUp play "Hubba" show card field "About" end mouseUp -- part 18 (button) -- low flags: 00 -- high flags: A004 -- rect: left=236 top=278 right=334 bottom=307 -- title width / last selected line: 0 -- icon id / first selected line: 14130 / 14130 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Home ----- HyperTalk script ----- on mouseUp play "Bayoop" wait until the sound is "done" visual scroll left to gray visual checkerboard to black visual barn door open to gray visual venetian blinds to white visual iris close to inverse visual wipe right go home end mouseUp -- part 19 (button) -- low flags: 00 -- high flags: A004 -- rect: left=369 top=278 right=333 bottom=440 -- title width / last selected line: 0 -- icon id / first selected line: 1019 / 1019 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Install snds... ----- HyperTalk script ----- on mouseUp hide card field "About" play "Auntie Em?" answer "Notice: the ResCopy XCMD is Copyrighted.." with "Continue" answer "..by Apple Computer and may not be sold..." with "Continue" answer "... for money." with "Cancel" or "ResCopy" if it is "Cancel" then exit mouseUp ResCopy end mouseUp -- part 20 (field) -- low flags: 81 -- high flags: 0002 -- rect: left=12 top=77 right=334 bottom=498 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: About ----- HyperTalk script ----- on mouseUp play "Kiss" hide card field "About" end mouseUp -- part contents for card part 20 ----- text ----- This stack contains 15 HyperCard snd resources which you may move to your own stacks, to your Home stack, or to your copy of the HyperCard application. They may be made to sound with the HyperTalk PLAY command, which is described in the HyperCard Help stacks and in Danny Goodman's book. You may use Apple Computer's ResCopy XCMD, which is installed in this stack, to move these snd resources to your stacks -- press the "Install snds..." button in the lower right hand corner. If you are not familiar with the Font/DA mover interface or with pop-up menus, you are advised against using ResCopy. ResCopy is by Steve Maller, is © by Apple Computer, and may not be sold for money. This stack is CARDWARE. If you use any one of these snds, or if you wish to express righteous indignation over any aspect of the current glut in available yogurt flavors, you are obligated to send a picture postcard of your hometown to me: David Rakowski, 60 Gorham Ave. #6, Brookline, MA 02146. These snd resources and this stack are © by me (urp). This stack is dedicated to John Anderson of the Acme Dot Company, for no other reason than the fact that I like the "HyperFont" that he designed and GAVE AWAY. I don't use it, but I like it. Other sfx stacks created by me (blush) are available from user groups and public domain outlets such as BudgetBytes (1-800-356-3551 for orders, 913-271-6022 for information -- I have ordered from them and they are quite good). There are currently (March 23, 1988) 18 numbered sfx stacks, 5 Monty Python stacks, 3 cartoon sfx stacks, and two others. Please do not send requests for copies of these other stacks to me.